If there are no negative weight cycles, then we can solve in O (E + VLogV) time using Dijkstras algorithm . I had quickly implemented the display of the mazes and the control of the mouse. In other words, its helpful when is a lot smaller than . For this to work, you would need to code a 'heap', a data structure in which the node with the smallest weight-age is on the top. Is there a graph algorithm to find shortest path between nodes, incorporating nodes to avoid? Repeat! This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. The task is to find the shortest distance between any pair After you reach the target node, you can traverse that map to find the path back to the starting node: if (shortestPathFound) { List
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